![]() I would really like to hear your input and what you think about this issue. I hope that I at least shed some light on this issue. Some workplaces (emergency service buildings for example), would have some cims working nights and/or weekends. They work during the morning, return home in the evening or go shopping or visit leisure venues, and have free-time during the weekend. Cims must have a consistent workday/weekend schedule to simulate these effects correctly. In order for this to work well, a functional day/night cycle is just as important. Cims who work higher positions in their workplace would have more access to higher quality goods (in this case, sold in lvl 3 stores) than poorer cims.ĥ. ![]() Social classes should be introduced to make the economy more dynamic. Cims should also lose their job if they miss work too often.Ĥ. This could also solve the issue of cims not needing to get to work at all, and drive the player to make sure they get there on time. Have buildings only be functional when enough workers are present. Honestly, how do they live without needing to buy food?ģ. If they remain unemployed for a period of time, then they should be forced to move (unless they are pensioners, kids and teenagers, or anyone that lives in the same household as someone who has a job).Ģ. It shouldn't be possible to have a thriving city with only residential buildings and service buildings.ġ. It's bad enough that citizens don't even have to travel to work, let alone get there on time or even have a job, but for them to be completely happy with no commercial buildings to shop in, or even parks to relax in, it's really concerning. I think this is an issue that really needs to be addressed. So with this, I have a few questions with absolutely no industry or commercial stores in this city, where is the money coming from? Why are citizens just fine with being unemployed, or having no places to shop? Where is the economy? Also, even when the residential demand was at zero for several in-game years, people were still moving in. Unemployment decreased to 83%, but that is likely due to the jobs the school buildings provide. Almost all buildings leveled up to level 3. Happiness increased slightly and crime stayed roughly the same. Shinkansen Tropico 5 V1004.CT (69.62 KiB) Downloaded 1601 times Shinkansen Tropico 5 V1003b.CT (68.91 KiB) Downloaded 163 times Shinkansen Tropico 5 V1002.CT (51.41 KiB) Downloaded 100 times Shinkansen Tropico 5 V1001b.CT (60.88 KiB) Downloaded 107 times Shinkansen Tropico 5 V1000b.Here, the population has almost doubled, and my income skyrocketed. Activate the trainer options by checking boxes or setting values from 0 to 1.Click the PC icon in Cheat Engine in order to select the game process.Also, leaving "Input / Output Set To 9999999" enabled permanently might do bad things to your game. To set all buildings, do only Step 2 to 6, and don't pause the game. Don't worry about any other 9999999 values, these are temporary and will default to normal after "Input / Output Set To 9999999" is disabled. Disable "Input / Output Set To 9999999".Ħ. Select the Basic Info tab, if not already viewed.ĥ. Enable "Input / Output Set To 9999999".Ĥ. To change Input / Output for just one building:Ģ. Table can't detect which value is which.Īlso, reset the Base Address after loading a savegame, to redetect the correct addresses. One is Foreign Relationship, the other is Invasion Threat. ![]() There are two value associated with every Foreign Relationship. Example, put a 1 into the Value for "Money Set to 999999999? (0 = No, 1 = Yes)" to have Money set to 999999999. For most stuff, put a 1 into Value to Enable. Then activate General Base Address Scan.Ĥ. At the Start Menu, activate "General Base Address Scan Initialization" andģ. Very frustrating game, difficult to work with.ġ. Added different search criteria for IDs that might work, or it might not. Removed Foreign Relations for now, as that has not been updated due to lack of time.ġ. Added Foreign Relations back but this is more unstable than before.ī version should hopefully not crash as much.Ģ. This was also done for version b, nothing else was changed so hopefully should still work for Tropico version 1.00 and 1.02.ġ. The fix was obviously first write the injected code, and then do the aobscan jump. The script was so long that there was a high chance that the game would jump to and try to execute the injected code as it was being written. Money no longer works, this now appears to be encrypted somewhere else. Everything seems to be accessed through a single function.Ģ. Terrible experimental table for Tropico 5 version 1.00, may or may not work.
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